Star Warships
Fly 15 Star Wars ships around your room in mixed-reality,
or explore them at actual size in outer space!
Ship Models
- X-Wing Starfighter
- Y-Wing Starfighter
- A-Wing Starfighter
- B-Wing Starfighter
- Millennium Falcon
- Tantive IV
- TIE Figher
- TIE Advanced
- Imperial Lambda-class T-4a Shuttle
- Imperial II-class Star Destroyer
- Naboo N-1 Starfighter
- Naboo Royal Starship
- Jedi Starfighter: Delta-7 Aethersprite-class Light Interceptor
- Jedi Starfighter: Eta-2 Actis-class Light Interceptor
- Venator-class Star Destroyer
Controls
Designed for use with a single controller.
(Note: You can move/rotate up to twice as fast using a second controller)
- Button A/X: warp to next ship (long-press for ship-selection menu)
- Button B/Y: toggle ship guns (long-press to toggle scale)
- Trigger: forward thrust
- Grip: grab ship
- Thumbstick: (model-scale) ship pitch/yaw, (full-scale) move player & snap-turn
- Thumb button: toggle gun firing
StarWarships for Meta Quest - Updated 2025.07.30
v1.30 - 2025.07.30
- Fixed broken player movement at full-scale.
- More accurate R2D2 head material.
- Added normal maps to X-Wing.
- Tantive IV's radar now turns again.
v1.28 - 2025.07.29
- Fixed the elusive bug that caused headset tracking to degrade after playing for several minutes.
- First launch should no longer have a black reflection texture if permissions are granted.
- You can now long-press B or Y too toggle scale.
v1.27 - 2025.07.29
- Added a pop-up radial menu to more quickly select ships.
- Moved "toggle scale" button to the pop-up menu.
- Moved "fire guns" button to B/Y so it's more discoverable.
- Thumbstick button now adds reverse thrust once again.
- Improved passthrough reflection-grab convolution method and lighting calculations.
- Fixed ship collision sounds not working.
- "Keep Upright" no longer applies pitch; just roll.
- Flight physics revamped for all ships. Let me know if you prefer the old or new style.
- Improved an elusive issue that causes headset tracking to degrade after playing for several minutes.
- Ships now aim at laser-designated asteroids faster.
- X-Wing and B-Wing S-Foils stay open while firing and close when not (at zero throttle).
- Fixed a Tantive IV normal map, improved its rendering performance, and added ambient occlusion to highlight details.
- Tweaked Millennium Falcon engine flames.
- Reduced cockpit material counts substantially on A-Wing, B-Wing, and Y-Wing.
- Added mesh culling to the Venator-class model to improve performance.
- Fixed modeling issues on A-Wing, X-Wing, Y-Wing, TIE Advanced, and Delta-7.
- Adjusted TIE Fighter and TIE Advanced colors to match filming models.
- Adjusted/improved textures and materials on nearly everything.
- Gave Naboo Royal Starship belly turrets, because why not?
- Artoo's head looks more like stainless steel.
- Fixed an inverted collider on Naboo Royal Starship.
- Asteroids now explode in the direction they're hit.
v1.26 - 2025.07.16
- Made Millennium Falcon whiter to match filming model.
- Added flicker to engine plasmas.
- Turrets now reset their rotations when disabled.
- Turrets are less likely to shoot their own ship. :)
- Imperial Shuttle's tail-gun is now active.
- Added gun recoil to Falcon, Imperial Shuttle, and Venator.
- Fixed lasers still hitting room walls.
- Fixed an X-Wing window mesh problem.
- Fixed some modeling issues in A-Wing cockpit.
- Increased Imperial Shuttle pitch control.
- Your hands now collide with asteroids; you can swat them away.
v1.25 - 2025.07.14
- Fixed a problem where restarts often hanged on HorizonOS v79.
- Increased turn speed when targeting an asteroid.
- Reduced polygon count ~20% on Y-Wing.
v1.24 - 2025.07.13
- Added laser-pointer target-designator for asteroids; ship autorotates to face them.
- Stationary guns now have a small degree of aim-assist.
- Naboo Royal Starship is slightly less "white" and its lasers slightly more "purple".
- Added a Death Star to space background.
- Lasers and ships no longer impact walls. (It's more fun having them fly into the distance.)
- After you clear all asteroids, guns stops firing, and asteroids don't respawn until they fire again.
v1.23 - 2025.07.12
- Added cockpits to: A-Wing, Y-Wing, and B-Wing.
- Y-Wing's turret now tracks and fires.
- Reduced size of default room, so asteroids are closer.
- Fixed clipping and star particles not scaling properly for all ships.
- Fixed gun targets occasionally appearing at full scale.
- Fixed a pop during Delta-7 engine sound.
- Slightly better B-Wing engine glow.
v1.22 - 2025.07.09
- Added asteroids to your passthrough environment!
- Asteroids are confined to a default cube if you have not scanned your room in Settings > Space Setup.
- Turrets now track asteroids instead of your head.
- Guns are now toggled on/off using the thumbstick button.
- Most guns now fire individually instead of as a sequence.
- Corrected N-1 guns to be green-colored.
- Made Royal Naboo Starship guns fire purple, despite her not having guns, because where's the fun in that?
- Improved X-Wing, TIE Fighter, and TIE Advanced models plus added cockpits!
- Added interior reflections and audio muffling to all ships with cockpits.
- Reduced startup lag/stuttering.
v1.21 - 2025.07.03
- Added Jedi Starfighter: Delta-7 Aethersprite-class Light Interceptor!
- Added Jedi Starfighter: Eta-2 Actis-class Light Interceptor!
- Fire lasers now survive for up to 8 seconds.
v1.20 - 2025.07.01
- v1.20 All ships now fire guns while at full throttle!
- Improved A-Wing, Y-Wing, and Naboo Royal Starship models.
v1.14 - 2025.06.28
- Added spatialized audio and overhauled settings.
- Improved Naboo N1 and Royal engine sounds.
- Fixed a ship positioning bug when returning to model-scale.
v1.13 - 2025.06.22
- Added spatialized audio and overhauled settings.
- Improved Naboo N1 and Royal engine sounds.
- Fixed a ship positioning bug when returning to model-scale.
v1.12 - 2025.06.21
- Increased dynamic resolution maximums for crisper rendering!
- Added a hint of blue to the TIE Fighter.
- Rounded TIE Advanced windows.
- Reduced Venator-class polygoncount a little.
v1.11 - 2025.06.20
- Fixed a passthrough texture problem that limited reflection brightness. :)
- Fixed pixelation on Naboo Royal Starship surface.
- Fixed angular damping being repeatedly reduced with successive throws.
- Reduced "keep upright" force so smaller ships can perform loops.
- Fixed bug where A-Wing engine flame could appear at certain viewing angles.
- Increased X-Wing angular drag slightly so it's more controllable.
- Ships shake less when held.
- Fixed X-Wing engine-flame z-fighting.
v1.10 - 2025.06.18
- New ship: Venator-class Star Destroyer!
- Better lighting and color-matching via passthrough reflection-texture grab.
- Improved Tantive IV rendering performance.
- At full-scale ship engine power is set to 100% throttle. (Model-scale starts at 0%.)
- Moved center-of-gravity forward on X-Wing, making turns more stable.
- Reset center-of-gravity on Star Destroyer that had changed somehow.
- Improved A-Wing engine outlet texture.
- Improved model visuals by tweaking texture and material settings for all models.
- Fixed wonky normals on Y-Wing and ISD.
- Reduced thrust back to previous level (i.e. -25%), since lots of users have small rooms.
- Fixed some Z-fighting on the belly of Imperial Star Destroyer.
v1.06 - 2025.06.14
- X-Wing S-Foils now open/close based on throttle.
- Fixed a visible seam on TIE Advanced panels.
- Fixed some normals on N-1 chrome, added a little AO.
- Increase ship thrust by 25%; use less throttle if your room is small!
- Added engine flame to N-1 and Royal Starship.
- Added startup logo.
- N-1 flight dynamics are smoother.
- Increased Y-Wing engine flame size.
- Improved textures on R2D2.
- Reduced ambient occlusion on Imperial Star Destroyer.
- Fixed an audio-pop when Star Destroyer hyperspaced.
- Updated to v77 Oculus plugin.
v1.05 - 2025.06.10
- Added new ship: Tantive IV.
- R2D2 can now speak!
- Increased hyperspace jump-out distance.
- Added engine flame to X-Wing and Y-Wing.
- Fixed ambient occlusion on Imperial Star Destroyer.
v1.04 - 2025.06.09
- Improved Falcon engine sound.
- Fixed TIE Fighter engine glow and reduced its mass by 20%.
- Fixed A-Wing engine particle leakage at some view-angles.
- Switched back to Oculus XR plugin as it seems a little faster.
v1.03 - 2025.05.31
- Improved fake bloom on Falcon's engines.
- Added fake bloom and ambient occlusion to Star Destroyer engines.
- Thrown ships now tumble for two seconds before "keep upright" activates.
- A-Wing thrust animations are now centered.
- Controllers now disappear properly in passthrough mode.
v1.02 - 2025.05.27
- Tweaked flight dynamics on most ships.
- Added fake bloom to Falcon's engines.
- Fixed Y-Wing thrust emission leaking through model.
v1.01 - 2025.05.21
- Increased ship thrust by 50%.
- Improved most model materials and shaders.
- Gave the A-Wing some engine plasma.
- Fixed ship positioning relative to camera after warp-in.
- Fixed audio distance-fading.
- No more occasional audio-pops during hyperspace.
v1.00 - 2025.05.18
Download
Meta Quest (761mb)
It is also available on
SideQuestVR.com.
To install on Quest
you will need to "sideload" the StarWarships.apk.
(I've included an "install.cmd" to copy it to a properly connected Headset.)
Video
Screenshots
Notes
Star Wars, and all related characters, names, and indicia are trademarks of and © Lucasfilm Ltd. LLC. This content is not affiliated with, authorized, sponsored, or endorsed by Lucasfilm Ltd., The Walt Disney Company, or any of their respective affiliates or subsidiaries.