ARwolf for Quest v1.05

Fly the famous "Lady" from Airwolf in mixed-reality or experience her at actual size!  Fire her guns and missiles to destroy targets!

I wanted to include Airwolf in my popular AR Choppers game, but couldn't for legal reasons, so here she is completely free!

Airwolf is scaled to 1/32.  Enjoy realistic flight physics tuned carefully for up-close play.

Controls in model-scale view:
• Right Thumbstick: Airwolf cyclic pitch/roll
• Left Thumbstick: Airwolf yaw (optional)
• Button B/Y: (tap) toggle scale, (long press) show menu
• Button A/X: start combat, fire guns
• Right Trigger: Airwolf positive collective (climb)
• Left trigger: Airwolf turbo! (optional)
• Thumbstick Button: Airwolf negative collective (descend)
• Thumbstick Button + Trigger: Airwolf turbo!
• Grip: grab/throw Airwolf
Controls in full-scale view:
• Thumbstick: move player in camera direction, snap-turn
• Trigger: move player in controller direction, snap-turn
• Button A/X: move player to cockpit
• Button B/Y: (tap) toggle scale, (long press) show menu
• Grip: rotate Airwolf with your hand

Destroyable targets are contained within your physical room if you scan it in Quest Environment setup, otherwise a generic space is used.

Want more?  There's 16 legendary helicopters in "AR Choppers": https://vroom.space/archoppers/

VERSION HISTORY:
v1.05
- Increased left thumbstick deadzone to help keep yaw separate from collective.
- Fixed an issue where HorizonOS v2.3 broke boundary suppression.
v1.04 
- Made flight buttery smooth.
- Left thumbstick up/down now adds/removes collective.
- Moved options menu to left-controller's "start" button.
- Button A now toggles combat mode on/off.
- Button B now toggles scale without having to hold it down.
- Added a controller map/diagram and "swap controllers" button to options menu.
- You can now fire guns and missiles with combat mode disabled.
- Increased performance slightly in full-scale view.
- Removed "move to cockpit" button functionality in full-scale view.
- Thumbsticks in full-scale view now "drive" Airwolf, to make movement more intuitive.
v1.03
- Reduced flight descent rate significantly.
- Landing gear now deploy much closer to the ground.
v1.02
- Added menu buttons to change "model scale" size from 1/64 to 1/1, with corresponding changes to flight dynamics.
- Improved "grab" tractor beam and fixed an issue where grabbing didn't always grab the edge of the collider.
- Improved landing detection and removed downforce when near the ground.
- Reduced afterburner smoke.
- Made missiles slightly more accurate.
- Tweaked ground-effect and landing values.
- Rotors now spin slowly in fullscale view; changed shadow method to accomodate it.
- Extended shadows to appear outside the room.
v1.01
- Downward-pitch during turbo flight has been eliminated.
- Airwolf is now more maneuverable at high speed.
- Added fuel tank caps and a flashing light near main rotor.
- Fixed landing gear wheels centering.
- Landing gear now stows correctly after take-off.
- Main rotor tips are now painted yellow.
v1.00
- Initial relase.

CREDITS
Created by William Palmer (vroomspace@gmail.com)
